By Anatoli Boukreev
Contributor note: Galen A. Rowell (Foreword)
Publish yr note: First released 2001
When Anatoli Boukreev died at the slopes of Annapurna on Christmas day, 1997, the realm misplaced one of many maximum adventurers of our time.
In Above the Clouds, either the guy and his remarkable climbs on Mt. McKinley, K2, Makalu, Manaslu, and Everest-including his diary entries at the notorious 1996 catastrophe, written presently after his return-are immortalized. There are also minute technical information about the ability of climbing, in addition to own reflections on what existence potential to somebody who dangers it each day. totally illustrated with beautiful colour images, Above the Clouds is a special and breathtaking examine the realm from its so much distant peaks.
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Additional resources for Above the Clouds: The Diaries of a High-Altitude Mountaineer
A trained individual is not subject to reductions in power through normal aging. If, through aging, permanent injury, or any other cause, a character (trained or untrained) has the sum of his first four characteristics (strength, dexterity, constitution, and intelligence) reduced to less than his psionic strength rating, his psionic strength is reduced to that sum. Psi-drug abuse can also reduce psionic strength. TRAINING The Institute will train individuals in the use of their latent talents. Training requires 4 months and costs Cr100,000.
6+ Telekinesis. . . . . . . . . 6 + Awareness . . . . . . . . . 7+ Teleportation . . . . . . . . 9 + Special . . . . . . . . . . 9+ Roll two dice for each successive talent; they may be rolled in any order. Apply a DM of -1 on the first throw, -2 on the second throw, through -6 on the sixth throw. See also page 39. -46- PSIONIC RANGES —————— Talent———— TeleRange pathy Close 0 1 Short Medium 2 Long 3 V Long 3 Distant 4 V Distant 4 Regional 5 Continent 5 Planetary 6 ClairTelevoyance kinesis 0 0 1 1 1 2 2 4 2 9 — 3 _ 3 — 4 _ 4 — 4 Teleport 1 2 3 3 3 4 4 5 5 5 RANGE DESCRIPTIONS Close: in physical contact; touching.
Each adventurer must throw strength or less to avoid being thrown to the ground and taking 2D hits (saving throw: dexterity or less). Scavengers: Animals which share or steal Meteor Shower: Possible only on airless the prey of others, or that take the remains of worlds or in asteroid belts, the meteor shower can puncture vacc suits or vehicles. Throw 2D to determine the size and strength of the kills, are classed as scavengers. Scavengers are of four types: intimidators, hijackers, carrioneaters, and reducers.